Saturday, November 29, 2008

"Behavior Aspects of Video Games"

1. The goal of the game is to earn all of the characters, scenes, and music of the game by defeating opponents.
2. The rewards of the game are to be able to fight opponents using any character, scene, or music you want. Each character has different powers and strengths that can be used to win battles.
3. Points are lost when the character gets hurt. They lose health and become weak. Only one player can win each round and when they do the round is over. The whole game ends when all of the characters, settings, and music are won.

The child described no definite goals or rewards for the game. Both the goals and rewards were to acquire all of the characters, settings, and music of the game. The child focused on the violence of the game and the thrill of hurting or killing another character. Each character had different strengths and actions that would aid them in battle. The child responded to positive reinforcements such as winning a battle or gaining a new character by jumping up or making positive comments such as "Yes!" He responded to negative reinforcements by sighing, groaning, or making negative comments. These reinforcements were fixed-ratio because the number of battles won caused the reinforcements after a set amount of times repeated. After one battle was won, a character, scene, or music choice was gained. These reinforcements seemed to be effective in keeping the child playing the game and returning to play it frequently. The reinforcements are extreme, either the child's character won or died. These effects seem to hold the child's interest and cause them to return to the game. The violence associated with the game also seemed to be a key enforcement in the game that kept the child entertained and interested in the game.

Option 3 Behaviorism
1 Hour Observation/Interview
Residential Supervised Recreation

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